Pop Culture Astronaut Paintings from Scott Listfield

March 4th, 2013 | Robot, Space

Scott Listfield Astronaut Paintings 1

ROBOT – 2011 – 12×9 inches – Oil on Canvas

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Alien Crossing – 2012 – 9×12 inches – Oil on Canvas

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 Boom – 2010 – 12×9 inches – Oil on Canvas

Scott Listfield Astronaut Paintings 4

Lost Highway – 2012 – 18×24 inches – Oil on Canvas

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 They Come – 2010 – 12×9 inches – Oil on Canvas

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Life Unaquatic – 2012 – 12×24 inches – Oil on Canvas

Scott Listfield is an artist from Boston, Mass who created these wonderful paintings featuring a lone astronaut roaming a land of “pop culture icons, corporate logos, and tongue-in-cheek science fiction references.”  The lonely astronaut theme reminded me of work by Dominik Smialowski or Jeremy Geddes, but these are very different, both aesthetically and conceptually.

The astronaut is certainly out of his comfort zone in these paintings.  He’s surrounded by the material world, and even without facial expressions, you get the idea that this Earth is not his home anymore.
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Find a whole lot more at his website.

-RSB

Space Invaders Wallpaper

March 3rd, 2013 | Robot, Space

Space Invaders Wallpaper

Space Invaders Wallpaper

Click on the appropriate size below to download:

1280×800  — 1440×900 — 1680×1050 — 1920×1200 — 2560×1440 — iPhone4 — iPhone5 — iPad

In 1978, Space Invaders ushered in the Golden Age of Arcade Games.  Shortly after its release, you could find coin-operated machines pretty much everywhere — grocery stores, restaurants, bars, movie theaters.  But in the smart phone era, there isn’t much room for this type of gaming.
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 You can easily pull up Angry Birds, Temple Run, and even Space Invaders on your phone and play them instantly, for free.

So I guess acting on a bit of nostalgia for gaming of the past, I decided to create this replica of the original Space Invaders Arcade Cabinet.  I attempted to keep the design as close as possible to the 1978 U.S. release.

Here’s a summary of the gameplay in case you’re not familiar:

“Space Invaders is a two-dimensional fixed shooter game in which the player controls a laser cannon by moving it horizontally across the bottom of the screen and firing at descending aliens. The aim is to defeat five rows of eleven aliens—some versions feature different numbers—that move horizontally back and forth across the screen as they advance towards the bottom of the screen.
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The player defeats an alien, and earns points, by shooting it with the laser cannon.
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As more aliens are defeated, the aliens’ movement and the game’s music both speed up. Defeating the aliens brings another wave that is more difficult, a loop which can continue indefinitely.”

Space Invaders was recently chosen by the Museum of Modern Art in New York City as one of 40 that the curators wished to add to the museum’s collection in the future.  This has sparked some debate about whether video games are actually art, and Paola Antonelli, senior curator for the museum’s department of architecture and design, was quoted on the subject:

“Frankly, I am not interested at all in the discussion about video games or even chairs being art. I find design one of the highest form of human creative expression and when something has great design that is more than enough.”

I agree with her.

-RSB

Rubik’s Cube Juggling

March 1st, 2013 | Brain

Sir_Ravi_Rubik's_Cube_Juggling

As if solving a Rubik’s Cube wasn’t hard enough, Ravi Fernando, from Stanford University, can solve a Rubik’s Cube while juggling!  I can’t even really notice his subtle rotation of the blocks, but apparently he’s working at it the whole time.
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 I suppose the next challenge will be to juggle and solve three cubes at one time.
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Ravi holds the world record for fastest Rubik’s cube solve at 7.65 seconds, so if anyone could pull off this feat, it would certainly be him.  The strange talents of mankind constantly amaze me.
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-RSB

Speed Painting Illusion

February 27th, 2013 | Brain

Speed Painting is a little-known niche of the art world.  However, this performance by D. Westry on the Anderson Cooper Show is fantastic!  He has 1 minute and 30 seconds to impress the judges, and it looks to be off to a pretty disappointing start, but as with most activities, it’s all about the finish.

It’s interesting how our brain uses gravitational, up-down reference frames to process images.  Here’s a few optical illusions of upside-down art:

El Cosaco y El Burro

“This reversible optical illusion image on an old matchbox also contains a sly joke. The Spanish word “El Cosaco” means a mounted policeman, but it also refers to an elite Russia cavalry corps, who were thought to be heavy drinkers, so “El Cosaco” means someone who drinks heavily.

When it’s reversed, of course “El Burro” means burro or mule in English, but it’s also someone who’s an ignorant or pompous ass.

So might this be a little satirical dig at stupid drunken Russians or pompous policeman? Ponder that while you take out a match to light up your smoke.
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Lady_In_A_Bonnet

You can find a lot more of the matchbook art here.

Garibaldi and Stalin

This image was part of the Italian Anti-Communist propaganda.
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When the face of the politician Garibaldi is turned upside-down, you see that he was devoted to Stalin.

It would be cool to see a speed painting that works just as well right-side-up as upside-down.
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-RSB

Quadrocopters Play Catch With a Stick

February 23rd, 2013 | Robot

Quadrocopter

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Quadrotor Design

The cross-shaped cut-outs are used for easy attachment to the vehicle.

We’ve seen Quadrocopters swarming like space invaders, playing the James Bond theme music, and now, they’re playing catch with a stick.  This new feat was accomplished by Dario Brescianini, a student at ETH Zurich’s Institute for Dynamic Systems and Control, for his Masters Thesis project. The video starts out with one quadrocopter balancing an inverted pendulum on its platform, and then it proceeds to flip the stick over to its friend, who catches it with ease.  It’s really quite remarkable.

Learning the dynamics of the inverted pendulum is commonplace in introductory Engineering courses, but applying it to a flying robot presents a whole new set of challenges.  To complete this task, the team first constructed a 2-D mathematical model of the system to understand at what angles and speed the robot would need to fly in order to catapult the stick toward its partner.
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 Then, they physically tested their model, made the appropriate adjustments, and restarted the process all over again.  This sort of iterative design can be very effective.  In a sense, it’s a method of fine-tuning the results until you get the perfect outcome.

Quadrotor Shock Absorber

The shock absorber at the end of the pendulum is a balloon filled with flour

Here’s what Markus Hehn (one of Dario’s supervisors) had to say:

“This was a really fun project to work on. We started off with some back-of-the-envelope calculations, wondering whether it would even be physically possible to throw and catch a pendulum.
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This told us that achieving this maneuver would really push the dynamic capabilities of the system.

As it turned out, it is probably the most challenging task we’ve had our quadrocopters do. With significantly less than one second to measure the pendulum flight and get the catching vehicle in place, it’s the combination of mathematical models with real-time trajectory generation, optimal control, and learning from previous iterations that allowed us to implement this.
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Read more at Robohub.

-RSB

Pencil Sculptures from Dalton Ghetti

February 22nd, 2013 | Robot

Pencil Sculptures 1

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Elvis Pencil

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Dalton Ghetti is a Brazilian carpenter who sharpens a lot of pencils in his free time.  He began his quest to sculpt tiny objects back in 1986 a few years after coming to America.
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 His plan was to bring attention to the small things in life.

The pencils are all recycled from the streets and sidewalks of his neighborhood.

Here’s how he does it:

 “To create his sculpture, he holds the pencil in his hand under a strong light source (table lamp or sunlight) and carves it mostly with a sewing needle and a very sharp, triangular, small, metal blade. He works at very small intervals: 1 to 2 hours maximum per day whenever he gets inspired. He works very slowly by removing specks of graphite at a time.
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It therefore takes months or sometimes years to complete a sculpture.
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You can find more of his work and buy prints from his website.

-RSB

[via Juxtapoz]

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