Jakub Rozalski is a Polish artist who wields a graphics tablet to mix early 20th century artwork with futuristic machine warriors. It’s quite surreal to witness manual laborers, cavalrymen and foot soldiers working alongside gigantic robots… And he somehow makes it all look very natural.
Interesting note: the piece above titled “Into the Wild,” is a tribute to the bear ‘Wojtek‘, who fought with the Polish army in Africa and at Monte Casino.
To find more from Jakub, check out his concept art and illustrations at his tumblr.
You may remember this sweet Snow Surfer video that Jacob Sutton created back in 2012. Well, now it’s the skiers turn to shred the powder in ethereal LED glowing suits.
This is even what I wrote back in 2012:
“The film is haunting. I like to imagine this is what snowboarding in the future will look like — sculpture in motion. I hope a skiing video is soon to follow.”
Well, thank you Philips TV and Atomic Skis for making my wish a reality.
From the creators:
“From the depth of the creative visuals to the groundbreaking, never-been-done-before scale of the shoot, Afterglow is being hailed as one of the most cinematically profound ski movies ever made. Deep pillows and Alaskan spines, all filmed at night, with massive lights, custom made LED suits, and a national governments worth of logistics, planning, and civil engineering.”
On October 19th, you can find the full 12 minute video here.
NYC-based sculptor, Tom Fruin, just installed his colorful plexiglass and steel house at the Brooklyn Bridge Park. The artwork is called Kolonihavehus, taking its name and inspiration from Copenhagen’s ubiquitous kolonihavehus: a modest garden shed originally intended to give state workers a refuge from cramped living conditions in the city. This small home was made from over 1,000 pieces of salvaged plexiglass.
From the artist:
“Kolonihavehus was conceived in collaboration with CoreAct, a Copenhagen-based performance company headed by Anika Barkan and Helene Kvint. During its exhibition the sculpture is brought to life by performances exploring the concrete poetry of Danish poet Vagn Steen, with computer controlled light sequences by Nuno Neto, Mikkel Jensen and Frantisek Fabian, a sound installation by Astrid Lomholt, and costumes by Camilla Lind.”
For more work from the artist and to read more about the stained glass house, check out his site, here.
Watch the video! What a wonderfully animated short by the Irish filmmaker, Eoin Duffy. I’m not surprised “The Missing Scarf” took home top awards in virtually every film festival in the world. It was also shortlisted for the 86th Annual Academy Awards.
The story starts out following a squirrel’s journey to find his missing scarf, but it evolves into something truly astronomical! The animation technique is exquisitely polished. It’s a beautiful way to use motion graphics — each new design was well timed and added to the scene. And not to mention… George Takei is narrating, so this short is really great by all accounts.
To find more from Eoin Duffy or congratulate him on a job well done, here’s his website.
I’m sorry to start your Friday off on a somber note, but it appears that the Ebola virus has made its way to the United States (specifically, Dallas), and this has initiated an expected interest and fear in the deadly disease. The CDC claims on their website that the virus poses “no significant risk to the United States.” Well, now Ebola has likely spread to more than one person in the area, so I wanted to take a moment to describe how the Ebola virus works its black magic.
Like many deadly viruses, the genesis of Ebola was caused by humans living in close proximity to bats. Why bats you may ask? Bats are mammals (like us), and can carry many of the same illnesses. When bats fly around through the air, the body heats up to extreme temperatures. This kills off many bacteria and viruses that may live in the bat blood stream, but some mutate and survive. The Ebola virus was able to adapt to high temperatures in bats, and thus, the human immune system doesn’t usually stand a chance to stop or even slow the robust infection.
Here’s a good video describing this line of thought:
At some point, Ebola made the jump to humans, infecting virtually all cell types, including endothelial cells, macrophages, and parenchymal cells of multiple organs. Viral replication is associated with cell necrosis which leads to blood leaking through the vessels, destruction of the immune system, liver failure, and more.
Most people are visual learners, so take a look at this infographic, which describes the pathogenesis of the Ebola virus in detail:
After an incubation period of ∼7–10 days (range, 3–16 days), the patient abruptly develops fever, severe headache, malaise, muscle pain, nausea, and vomiting. Continued fever is joined by diarrhea (often severe), chest pain (accompanied by cough), weakness, and depressed mental abilities. Millions of virus particles shed in the sweat, vomit, diarrhea, and any other excretions that the sick person is letting out. If anywhere from 1 to 10 particles gets in your system by eating with your hands, rubbing your eyes, etc… you can be the next victim.
I wholeheartedly believe that the United States can prevent Ebola from spreading, but there is one thing that is working against it: the number of uninsured people. Even with Obamacare, approximately 41 million people have no health insurance. What if there’s an infected person out there that foregoes a hospital trip and starts to spread the disease among a poor, underserved community. Thankfully, the virus is not airborne, but any physically contact can lead to infection. So, the major rule of Ebola, is YOU DON’T TOUCH ANYONE! (read that article, it’s awesome!). As long as the virus doesn’t mutate and become airborne, the government should be able to keep it contained.
Don’t live in daily fear of the virus, but I would keep checking the news to keep tabs on how the CDC is (hopefully) preventing an American outbreak.
Ever since Facebook purchased Oculus Rift for 2 billion dollars, I have been waiting for applications of the virtual reality technology that made sense. Of course, gaming as always been a target, but to justify that kind of money, virtual reality must become mainstream, so to speak.
As Zuckerberg said himself, “Immersive virtual and augmented reality will become a part of people’s everyday life. History suggests there will be more platforms to come, and whoever builds and defines these will shape the future and reap the benefits.”
The application above demonstrates a digital sculptor making a few designs; a face, a spider, etc.. and it seems to make a lot of sense. You can imagine that this technology could be combined with a 3D printer to create a seamless design pipeline.
In this case, the artist is using a Razer Hydra as the controller, but I think some sort of Power Glove would be much cooler (and easier to learn). I am now realizing that the Oculus Rift can potentially be a very useful tool and not just a gaming fad.
If you have any interest in playing around with the Oculus Rift or giving virtual reality sculpting a try, there is a Development Kit available now, although you’ll have to shell out some serious cash (~$800)