Julie Alice Chappell, hailing from Portsmouth, UK, creates these intricate insect sculptures from re-purposed computers and video game machines. The parts often come from local dumps, many friends, and organizations that support her work.
Via the artist:
“Whilst watching a nature programme about bio-diversity, one eye on the box of circuit boards, one on the TV, and worrying about my looming major project, I was reminded of the ants in the cupboard and my Eureka moment arrived.
I proceeded to create a museum style entomologist’s cabinet of dioramas, drawers and trays filled with pinned bugs and butterflies. The collection has continued to grow in size and complexity and is constantly evolving as new inspiration is triggered by new finds.”
If you are interested, she sells her work online via Etsy (usually ranging between $100 and $200).
Ever since Facebook purchased Oculus Rift for 2 billion dollars, I have been waiting for applications of the virtual reality technology that made sense. Of course, gaming as always been a target, but to justify that kind of money, virtual reality must become mainstream, so to speak.
As Zuckerberg said himself, “Immersive virtual and augmented reality will become a part of people’s everyday life. History suggests there will be more platforms to come, and whoever builds and defines these will shape the future and reap the benefits.”
The application above demonstrates a digital sculptor making a few designs; a face, a spider, etc.. and it seems to make a lot of sense. You can imagine that this technology could be combined with a 3D printer to create a seamless design pipeline.
In this case, the artist is using a Razer Hydra as the controller, but I think some sort of Power Glove would be much cooler (and easier to learn). I am now realizing that the Oculus Rift can potentially be a very useful tool and not just a gaming fad.
If you have any interest in playing around with the Oculus Rift or giving virtual reality sculpting a try, there is a Development Kit available now, although you’ll have to shell out some serious cash (~$800)
“Outbreak” is a series of incredibly detailed paper sculptures by Rogan Brown. The interconnected amalgam of cells and pathogens took about 4 months of tedious work to complete.
Rogan discusses a bit of the process here:
“I want to communicate my fascination with the immense complexity and intricacy of natural forms and this is why the process behind my work is so important. Each sculpture is hugely time consuming and labour-intensive and this work is an essential element not only in the construction but also in the meaning of each piece. The finished artifact is really only the ghostly fossilized vestige of this slow, long process of realization. I have chosen paper as a medium because it captures perfectly that mixture of delicacy and durability that for me characterizes the natural world.”
I would most certainly be driven mad after one day trying to craft the paper into such delicate patterns. This brings to mind a Calvin Coolidge quote I would like to share:
“Nothing in this world can take the place of persistence. Talent will not: nothing is more common than unsuccessful men with talent. Genius will not; unrewarded genius is almost a proverb. Education will not: the world is full of educated derelicts. Persistence and determination alone are omnipotent.”
Persistence and determination alone are omnipotent… For more from the artist, head over to his site.
Bruno Lefevre-Brauer, known as +Brauer, is a graphic designer living in Paris. Over the past 20 years he has designed numerous album covers for French and international artists and pursued his personal artistic expression through painting, photography and sculpture.
The robots seen here are part of a side project in which he creates vintage-style robots from discarded industrial parts. The robot sculptures really come to life at night when the lights come on.
From the artist:
“The beauty of the materials and the venerable patinas express their beauty in the light of day, while at night, it is the turn of the strange, evocative light fittings to reveal their magic. Right from conception, the element of light is an integral part of the artwork: each robot is designed to interact with it’s environment in a different way whether it is turned on or off.”
It’s nice to see these abandoned pieces of machinery repurposed for a creative use. As a future step, I’d love to see these robots animated… maybe in a stop-motion context. It could make for an entertaining short movie.
This geometric light sculpture was made by Leo Villareal using 180 LED tubes driven by custom software to emit random compositions of both color and speed. A word from the artist:
“The sequence’s opacity, speed and scale can all be manipulated through custom software. Ultimately, complex compositions are formed and then displayed in random order and for a random amount of time in the final artwork. The visual manifestation of the code in light is my core interest.”
The title, “Buckyball,” is in reference to the spherical fullerene molecule with the formula C60 (Carbon 60). The molecule is said to look like a soccer ball with twenty hexagons and twelve pentagons, containing a carbon atom at each vertex of each polygon and a bond along each polygon edge (the molecule got its name from the famous creator of the geodesic dome, Buckminster Fuller).
You can read about the interesting history of the Buckyball here.
Unfortunately, this light installation was taken down in February of 2013, so it will only live on in the internet.