Drift Stage is a new racing video game currently being created by 2 guys who were deeply inspired by the the great, Yu Suzuki. Suzuki is the mastermind behind the extremely popular titles, Daytona USA and Super Hang-On. This game looks really beautiful.
From a recent interview with the developers, programmer Chase Pettit and artist Charles Blanchard:
“These days, you typically either get something like Forza Horizon that has one foot in the sim racing world and a learning curve to match or you get something that swings hard in the other direction like Mario Kart 8 that maybe eschews a bit too much depth for the sake of being accessible. There are definitely some amazing games in both of those camps, but I want to give the middle ground some more attention with Drift Stage.”
The super-saturated color palette is pretty perfect for this type of game, and it’s sure to win some nostalgia-driven fans as a result.
Look for a first release on the PC and Mac platforms, but the game is still very early in development, so who knows when it will be released. You can follow the developers’ tumblr page to stay updated.
Swiss artist Beni Bischoff created these intriguing automobile images by digitally altering photographs of classic cars. The resulting hovercrafts walk a beautiful line between retro and futuristic design… Maybe these concept cars will become the very first models of a new era of hovering transportation.
This vision of the future may not be so terribly far off… Toyota surprisingly announced that they may be planning to build a hovercraft in the near future. Though I doubt it will look as cool as these cars, it’s exciting nonetheless.
The rest of Beni Bischoff’s work is a bit different. It includes sculpture, painting, and other (more disturbing :)) digital manipulations. Check it out here.
Mattias Adolfsson is a Swedish artist who created these incredibly detailed pen & ink sketches of surrealist architecture, machines, animals, and spacecraft. The illustrations are so intricate that I often find myself staring at them for long periods of time and discovering new details each time I look. I have a feeling each piece probably takes several days of back-breaking concentration to complete.
Most of the drawings are stand-alone pieces of art, but he has completed work for The New York Times, Work style Magazine, Amtrak, and Wired.
Mattias has a LARGE collection of work, just type his name into google, and you’ll see the whole gamut (or just check his website).
Also, you can find a cool book of some of his illustrations which are printed onto Moleskin HERE.
Philippe Druillet is a cartoonist and illustrator from Toulouse, France. He entered the art world as a regular contributor to the French comic, Pilote, in the late 1960′s and 1970′s, and eventually earned the nickname of “Space Architect” by creating massive backdrops featuring buildings inspired by ancient Indian temples and Gothic cathedrals.
Philippe’s work features gritty, dystopian themes filled with cyborgs, alien creatures, and elaborate depictions of war. Throughout the 1970′s, you could find his illustrations in comic books as well as on many album and book covers. Gathered here is just a small sample of the work that he created during his illustrious career.
If his drawings piqued your curiosity, you can find more from Philippe at his website (although it may be currently down for maintenance).
Bruno Lefevre-Brauer, known as +Brauer, is a graphic designer living in Paris. Over the past 20 years he has designed numerous album covers for French and international artists and pursued his personal artistic expression through painting, photography and sculpture.
The robots seen here are part of a side project in which he creates vintage-style robots from discarded industrial parts. The robot sculptures really come to life at night when the lights come on.
From the artist:
“The beauty of the materials and the venerable patinas express their beauty in the light of day, while at night, it is the turn of the strange, evocative light fittings to reveal their magic. Right from conception, the element of light is an integral part of the artwork: each robot is designed to interact with it’s environment in a different way whether it is turned on or off.”
It’s nice to see these abandoned pieces of machinery repurposed for a creative use. As a future step, I’d love to see these robots animated… maybe in a stop-motion context. It could make for an entertaining short movie.