Low-Poly, Isometric Worlds by Tim Reynolds

November 29th, 2012 | Robot, Space

I am very excited to present the Low-Poly work of Timothy J. Reynolds to all of you today.  Tim is a designer and architect who’s currently working full-time in Wisconsin as a 3D illustrator for a large marketing firm.  He’s been commissioned by Popular Mechanics, Nissan, and Apple, but he also has a whole host of really cool individual projects.  I think I must also mention that he has one helluva mustache.

I’ve always been a fan of Low-Poly illustration, but I especially appreciate the crispness of Tim’s designs.  He draws inspiration from a range of topics including machines, landscapes, architecture, and even space.

Abstract Machines

These should be made into real sculptures…


2 things: Low-Poly water looks amazing, and I would love to hack it around on that golf course.



I apologize for the load time, but that’s one of the coolest GIFs I’ve ever seen.

As you can tell, Tim has a bright future in design and illustration.  I think his work would look fantastic in an animated film.  PIXAR should hire him!

If you would like to purchase some prints, head over to his Society6 page.  And, if you’d like to see more designs, go here.

If you’ve been inspired to try your hand at low-poly, Tim recommends Cinema 4D.  I assume there’s a bit of a learning curve, but I think I’m going to give it a try.  I’ll let you know how it turns out.


Your Thoughts Are Welcome

One thought on “Low-Poly, Isometric Worlds by Tim Reynolds

  1. Tanner Schut

    Hey, I saw your work on dribbble and your website and it’s truly amazing and inspiring. I really love graphic design and intend on pursuing a career in that field. Do you have any tips or tutorials you can show me in cinema 4d so I can try and create some of the amazing work you make?


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